![]() ![]() Version Control: Added light and dark mode versions of avatar icon. Video: Crash on WindowsVideoMedia::StepAllStreams when reimporting a. UGUI: Poor performance when loading or unloading a large Scene ( 1375646) ![]() Shadows/Lights: Crash on ProgressiveRuntimeManager::GetGBufferChartTexture when entering UV Charts mode before baking lights ( 1309632) Shader System: Shaders are ignored when executing Build Asset Bundles method from console with -nographics argument ( 1369645) Scene Management: Editor crashes when making changes to Prefab script components, which were previously Missing (Mono Script) ( 1255454) Scene Management: Instantiated FBX through code throws error after leaving Play Mode ( 1363573) Profiling: Profiler.GetTotalAllocatedMemoryLong increases when Scene is loaded and unloaded ( 1364643) Global Illumination: BugReporter doesn't get invoked when the project crashes ( 1219458) Global Illumination: Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled ( 1052045) Global Illumination: Scene is brighter in Standalone player if it was open in the Editor at build time ( 1375015) ( 1358059)Īsset Bundles: GameObject::GetComponentIndex crash when entering Play mode after unloading AssetBundle during LoadResourceAsync ( 1150164) ( 1347186)Īsset Bundles: Building process of the AssetBundles is slow when there is a huge filecount. ![]() Android: Errors are thrown and the app is not launched when Building And Running App Bundle on Android 4.x ( 1355198)Īndroid: Sometimes text is not rendered when using OpengLES3 on a Xiaomi Redmi9A device. ![]()
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